Sets of printable cards of New Zealand achievement objectives and progress outcomes.
Develop and apply rules and practices in games and activities to promote fair, safe, and culturally appropriate participation for all.
Learning area: Health and Physical Education
Curriculum level: 2
Component:
Movement Concepts and Motor Skills
Strand:
Challenges and social and cultural factors
Sample achievement objective card
In authentic contexts and taking account of end-users, students analyse concepts in digital technologies (for example, information systems, encryption, error control, complexity and tractability, autonomous control) by explaining the relevant mechanisms that underpin them, how they are used in real world applications, and the key problems or issues related to them.
Students discuss the purpose of a selection of data structures and evaluate their use in terms of trade-offs between performance and storage requirements and their suitability for different algorithms. They use an iterative process to design, develop, document and test advanced computer programs.
Learning area: Technology
Number: 7
Technological area: Computational Thinking for Digital Technologies
Sample progress outcome card